GAT370 Game Networking

This course covers concepts related to hosted and peer-to-peer networking game play. Students are exposed to several nuances within the field such as speed, concurrency resolution, latency, cheating prevention, information loss and decision making, optimization, and turn-by-turn network game play. Students add online play to an existing game as a final project.

Credits

3 credits

Prerequisite

CSC190 C++ Programming