GAT310 Advanced Game Physics

This course covers advanced topics within game physics. Students produce objects with real-time interactions between the user input, object environment, and each other. This course exposes students to both high-level physics engines then further delves into producing interactions using raw formulas. Students study several advanced physical topics such as numerical integration, crowds, deformable bodies, fluids and gases, and other game-specific physics concepts.

Credits

3 credits

Prerequisite

GAT160 Game Libraries